delete me wireframing

Dino Game

I had eggs for breakfast

Howdy! This is the Intro Screen!

Yup

background-image: url('https://4.bp.blogspot.com/-uxDXmGM7rkM/WJwdk7hIl4I/AAAAAAAAALw/NTG4w-2sBfUUjVPCsX1H1h2AvvrwoJTcACLcB/s1600/cartoon-1299393_960_720.png'); background-position: 0 0; background-repeat: no-repeat; background-size: cover; box-sizing: border-box; display: block; height: 120vh; margin: auto; max-width: 800px; position: relative; width: 100%; Intro screen Map Game caught caught 3x and die catch snitch end set distance Do Iteration1 Setup Setup Screen setup Canvas fill screen rotate if screen rotated Blogspot thing HTML Screen load graphics and sound nosleep Vars Arrays Overview Main loop Screens Intro / home select day Map Game Main loop detect time detect how long since last loop, use consistent fragment for moving distance etc Input from pedometer Walk with momentum Drawn to X If stop, 1/2ing distance so get there within 3 sec for example Move dinos array loop types terrain decoration coins pterydactyls snitches dinos moved based on array sound dino close pterydactyl close snitch close music Events Map terrain Conditions Must walk Must run Get Get coin Get snitch Get level Get run Get 5k Die How walk too fast caught by pterydactyl run too slow caught by dino 1x 3x Draw screen background ground colour terrain? you dinos score Steps Coins Level eg Day1/Map3 Lives left Trophies eg snitches caught/coins got Mission title? eg getting to time machine buttons quit game Screens for events Get level back to map screen Get run finished for day back to home page Get 5km run completed back to home page Die end of game back to home page Iteration2 Iteration 1 pretty good Setup Screen setup Canvas fill screen rotate if screen rotated Blogspot thing HTML Screen load graphics and sound nosleep Vars Arrays Mainloop onclick Arrays Screens Intro/home Select day of C25K Map with ?10 stops Game Events Screens for events Get level back to map screen Get run finished for day back to home page Get 5km run completed back to home page Die end of game back to home page Graphics Buttons Setup screen Anmations Game Main loop detect time detect how long since last loop, use consistent fragment for moving distance etc Input from pedometer Walk with momentum Drawn to X If stop, 1/2ing distance so get there within 3 sec for example Move dinos array loop types terrain decoration coins pterydactyls snitches dinos moved based on array sound dino close pterydactyl close snitch close music Events Map terrain Conditions Must walk Must run Get Get coin Get snitch Get level Get run Get 5k Die How walk too fast caught by pterydactyl run too slow caught by dino 1x 3x Draw screen background ground colour terrain? you dinos score Steps Coins Level eg Day1/Map3 Lives left Trophies eg snitches caught/coins got Mission title? eg getting to time machine buttons quit game setup animation loop stuff for inside the main loop animation loop if screen 1, do dancing chickens function if screen 2, do map waterfall function if game screen, run GAME Game Braindump Walking zones Coins Dino chase story and map collected dinos target mums of inactive kids kids city to surf beginner runners lose weight fat guys nerdy computer programmers / gamers ie me
Oops, no canvas support...

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